![]() Painkiller also moves on numbers but that one I didn't get bored of. I understand that massive hordes is it's thing but come on. I actually felt that Hard Reset offered a better "throwback" experience than BFE. The level of "Oh Shit" the Skaarj had on me then was the same level when I saw an elite. (I was actually thinking how similar Halo and Unreal are in some aspects. Those levels are well made with lots of corridors. I might buy Unreal 1 and replay that at some point. ![]() It wasn't a test of skill but of stamina (maybe). I killed probably about 800 enemies (including 3 whole minutes of AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!) just trying to get to the next door. The level before you kill the big Mechathing in BFE has that U-Turn Mosque-like structure. Just came through a portal? You are going to be bombarded by 6 ogres on a higher platform so you need to start hopping out of there and get a better vantage point. Fall into a pit with no exit? Spawn 2 Fiends and a Shambler. It isn't so much about numbers in it but about situations. However, I have gone through Episodes 1-3 and just started 4 on Quake. I go back once in a while to it and I'll eventually finish it. I got about halfway through BFE and I left it there. It isn't really a great throwback either. Just don't expect it to hold your attention forever.Īnd that's the problem with BFE. So, I recommend this game as a summer sale "few bucks" nostalgia-with-HD-textures download. It got to the point where I was hearing the scream in my head all day, even when I wasn't playing the game. In big arenas, you may not be able to even find these guys to kill them, so it becomes a constant drone. From the moment he spawns, he has a NONSTOP scream - "AAAAAAAAAAAAAAAAAAAAAAHHHHHHHH". The worst example of this is a guy that runs at you with a bomb in either hand. But multiply the same few grunts by 1000, and it becomes nothing more than a really annoying soundtrack. This is helpful in some instances, since it signals to you the type and number of enemy you're up against even if you can't see them. Each type of enemy has a unique sound that they make. ![]() The one problem with throwback games like this is that they don't fix the most obvious problems of the old games.įor example, the enemy audio. I spend an hour killing 1000 of the same three or four types of enemies, and my reward is another giant open space with the same enemies, only now there's no cover and no health packs. it's unapologetic, mindless fun.īut I'm near the end of the game, and it's just gotten ridiculous. It's frantic, it's challenging and it forces you to improve your skill. ![]() ![]() It's very self-aware, which is good - at one point, Sam goes "damn, i must have killed half of the known universe back there."įor much of the game, this was great. Some levels are just giant (really huge) arenas where you have to deal with waves of well over 1,000 enemies with no breaks. At some point, their only method of increasing difficulty is to increase the number of enemies. I got most of the way through, and I had to put it down. It's exactly what I used to love about Doom and Hexen and Wolfenstein and Quake years ago. Lots and Lots of trigger pulling and exploding aliens. It was advertised as an "old school FPS" and boy does it deliver on that promise - the guns keep getting bigger, the story is non-existent, and the characters/voice acting is enough to make you feel bad for the voice actors.īut that's not the point - it's mindless fun. These are old school or simple games that don't have much story, kind of like a mindless sitcom, that lets me get ready for the next AAA title that will consume all my free time. Some of the games in my Steam Library are there as "palate cleansers". ![]()
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